Liverpool Light Night 2016


The Mosquito Diaries is an interactive exhibit put together and run by ETCH and members of the Vector Department at The Liverpool School of Tropical. From buzz wire games to little buzzers in cages, the public got a rare insight into the cutting-edge research conducted at LSTM. The exhibit had its first outing at the Everyman Playhouse as part of Liverpool’s Light Night 2016.

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The exhibit aimed to inform the public about the challenges of insecticide resistance; demonstrating the benefit of combining advances in technology and traditional science to protect the interventions that have saved countless lives. The ResistanceSim bioassay mini games made an ideal addition and gave both kids and adults alike the opportunity to take on the role of a lab technician without the risk of getting bitten. A purpose built tablet edition of the mini games and custom questions were developed just for the occasion.LNv3.jpg

After the success of Light Night the whole team is really looking forward to the Royal Society Summer Science Exhibit. To keep up with the Mosquito Diaries follow us on twitter @MosDiaries




ResistanceSim: Beta Version Release

The journey to beta has been filled with joy, anger, frustration, and pride. Often we came to the shattering realisation of why no one has ever tried to create an insecticide resistance management simulation game. Other times we reveled in the immersive graphics being produced by the talented artists at EM Studios. Either way, we’re really excited to finally be able to share the game and hear your initial thoughts.

The beta version of the game will be released on the 12th of May 2016. The primary aim is to assess the games usability and stability.

If you would like to be a beta tester and receive a copy of the game then please contact

In the meantime check out the following ResistanceSim preview.

Finally, if you want to know anything about insecticide resistance management why not speak to our lead game coder, who after months of being knee deep in complex equations, baffling terminology and translating research that constantly contradicts itself into game rules we can safely say he’s become a bit of an expert.

And on that note, on behalf of ETCH and everyone that has been a part of this development project, I would like to give a huge thank you to everyone at EM Studios. Without your dedication and enthusiasm for this project we wouldn’t be where we are today.