Our mathematical main man Andy South has been hard at work developing a ‘game model’ which will drive the behavior of the virtual vector population in the Resistance game. An early prototype demonstrating the ‘game model’ can be found HERE.
Warning – imagination is needed to picture how this will eventually work in the game. It currently demonstrates how player input and different game environments might effect the vector abundance and resistance levels. How this will end up being visually represented and the game mechanics that will drive it is what we are having fun with now.
If you have any questions or feedback for Andy please get in contact. email@example.com